Lara Croft is the fiercely independent daughter of an eccentric adventurer who vanished when she was scarcely a teen. Determined to forge her own path, she refuses to take the reins of her father’s global empire just as staunchly as she rejects the idea that he’s truly gone. Advised to face the facts and move forward after seven years without him, even Lara can’t understand what drives her to finally solve the puzzle of his mysterious death. Going explicitly against his final wishes, she leaves everything she knows behind in search of her dad’s last-known destination: a fabled tomb on a mythical island that might be somewhere off the coast of Hong Kong. If she survives this perilous adventure, it could be the making of her, earning her the name tomb raider.
If you’re a video game fan, it’s highly likely that WB’s reboot of Tomb Raider‘s film franchise is something you might enjoy. Unless you’re a Tomb Raider fan. Then, it’s either you will love the film they produced–or immensely dislike it.
I can’t say I’m a gamer; and although I am familiar with the Tomb Raider franchise (both the games and the Angelina Jolie films), I can’t say I’m a fan. But, that said, I did enjoy this new iteration of Tomb Raider for the thrills it provided. All I had to do was shut off all logical and critical thinking, because that’s when the problems come in.
Warner Brothers’ Tomb Raider plays off like a video game. Like a Tomb Raider video game, actually. You have puzzles, you have bad guys, you have adventures, and you have heroine Lara Croft hanging off edges and climbing things. Over and over. Unfortunately it also has something the Tomb Raider franchise usually don’t allow: accountability.
The entire plot of the film hinges on the fact that Lara Croft’s father obsesses over a piece of Japanese myth. And the film only moves because of Lara’s drive to find her father. Everything that goes wrong afterwards is because of their accountability. And while it is good for heroes to be held accountable for their actions, it is extremely frustrating for a moviegoer to have a heroine who causes the film’s conflicts in the first place.
I’m sure the film’s writers did their best to make the film grounded, and for Lara Croft to not come out of the movie a two-dimensional caricature of her video game persona. On top of the brains and brawn that was inherent in the character, they also gave Lara heart and flaws. But it’s one thing for a character to overcome their flaws to save the world, and a completely different thing for the character’s flaws to be the reason the world needs saving in the first place. And there lies the one reason I can’t fully get on board with this new Tomb Raider film:
Lara Croft’s flaws don’t make her human–they make her a problem.
If you’re not the type of moviegoer who scrutinizes plot and character details though, Tomb Raider is still a fun action-adventure film. Roar Uthaug does a great job making the film feel like a video game–in a very good way. Alicia Vikander is no Angelina Jolie–which is also a good thing–and delivers a Lara Croft unlike any other.
Bottom line: Tomb Raider is a good enough film with lots of exhilarating action sequences, but I’ll probably pass on a sequel if they make one.
Big thanks, by the way, to Chris Cantada for inviting me to the premiere. Watch out for his review soon on his Cantada Force Reviews channel on YouTube.