“Cole Randolph still can’t believe the way his life has turned inside out. Stuck in a strange land far from his home, he has found his friend Dalton and has survived the first two kingdoms of the Outskirts, but none of that has prepared him for the magnetic highways and robotic bounty hunters of Zeropolis.
Ruled by Abram Trench, the one Grand Shaper who stayed loyal to the evil High King, the government of Zeropolis uses advanced technologies to keep tight control. Luckily, the resistance in Zeropolis is anchored by the Crystal Keepers–a group of young rebels with unique weapons.
On the run from the High King’s secret police, Cole and Dalton hope to find more of their lost friends and help Mira locate her sister Constance. But as their enemies ruthlessly dismantle the resistance, time is running out for Cole to uncover the secrets behind the Zeropolitan government and unravel the mystery of who helped the High King steal his daughters’ powers.”
In Crystal Keepers, we finally get a story that feels original and not a retread of a previous adventure. As Cole and our other journeying protagonists enter the kingdom of Zeropolis, we’re treated to a world unlike we’ve seen in previous Brandon Mull novels–a technologically-advanced one.
The change of milieu really helps the storytelling feel fresh, as the checklist of things that need to happen author Mull employed in Rogue Knight doesn’t pop up here. The adventures are new, as are the dangers–which makes Crystal Keepers a page-turner. You don’t have an idea what’s going to happen next.
Now, I don’t know if this was a case of lowered expectations, but I really enjoyed reading the third installment off the Five Kingdoms series. Crystal Keepers feels action-packed without being overdone, and the pacing is slow enough to let the characters breathe and process what’s going on around them.
What I like best about this book is the fact that the writer is finally coloring in the characters that have, so far, only been mentioned and not seen. We’re starting to see how perception plays into the story, and how not everything is as black-and-white as previously thought. And yet, although a few chapters is given to the ongoing main arc, it doesn’t feel like a big break from the book’s own story line. It’s still pushing the book’s plot forward while pushing the bigger picture.
With the introduction of new characters, the ones we’ve been traveling with since the first book also come off a little better. To be honest, in Rogue Knight, our protagonists were starting to grate on my nerves. So the addition of new personalities and voices were very welcome, to water down my annoyance at the constant bickering between Cole and fellow traveler Jace.
There were still a few parts of the book that I wasn’t fond off–parts that felt obvious foreshadowing and device-planting. But on the whole, they didn’t really detract from my enjoyment of the book. And I highly doubt that the intended readers of the series would be too discerning about obvious plot devices.
All that said, there is one twist that I’m still on the fence about.
In the first two books, there happened to be a great unexplainable being that’s causing mayhem in whatever kingdom they were in. Beings that turn out to be a personification of the princesses stolen powers. I was on the look out for the same device here, in the third book, but it didn’t appear until the last few chapters.
And, no, I don’t mean that it didn’t appear physically until the last few chapters. I mean that there was no sign of it at all until it needed to be the big villain.
Now, on the one hand, I really liked how Brandon Mull tried to change it up and not repeat what he did before. But, on the other hand, I’m not a fan of a third-act reveal of an enemy that needs to be defeated; one that the book needs to end big at that.
I guess I’ll just have to hope that this doesn’t happen again in the remaining two novels off the Five Kingdoms series.
I’m crossing my fingers.