i’m not a gamer. but i do like playing video games. and i think it was BIO HAZARD that got me so interested in zombies in the first place. so RESIDENT EVIL, the american counterpart of BIO HAZARD has a special place in my heart.
when the game was first made into a movie, i cringed. i hated the first movie. especially since i thought they lost the creep factor of the game. in the game, you come in cold, but you know that something’s not right with the house. i don’t remember what happened in the first scene of the movie RESIDENT EVIL, but i do remember being disappointed.
the movie was more action than horror.
and then RESIDENT EVIL: APOCALYPSE came out. and it had game protagonist jill valentine in it. and i was hooked. i watched that film for jill valentine (played brilliantly by sienna guillory), and i was not disappointed. i had already prepared myself for a not-so-good story, so coming out of the second movie, no hopes were dashed.
and then news came out that jill valentine will not be part of RESIDENT EVIL: EXTINCTION. but instead they will have claire redfield, another game character, join the movie franchise’s main protagonist. so i gave it a chance. and while it wasn’t good, it wasn’t as horrible as the first movie.
that first movie really sucked.
but not as much as this last movie did. RESIDENT EVIL: AFTERLIFE suffers a condition known as 3D-overkill. the very first 3D movie i watched suffered from this too. which movie? the remake of JOURNEY TO THE CENTER OF THE EARTH, starring brendan fraser. but let’s get back to the point of the post:
the bad thing about me not liking RESIDENT EVIL: AFTERLIFE is the fact that i had zero expectations. it worked for movies 2 and 3, so i was hoping it would work for 4 too. i was wrong. the number of made-for-3D sequences definitely killed whatever joy i would’ve had for the movie.
and let’s not forget the lack of any narrative flow. the first movie had alice (milla jovovich) discovering what the umbrella corporation had done to her. the second movie was a race to save someone’s daughter as a whole city gets evacuated. the third movie was about a group of survivors trying to find safe haven. early on in the fourth movie, it’s clear that there is no safe haven. so what’s the point? where is the story going to go?
chris redfield, along with jill valentine, were the first playable characters of the BIOHAZARD game franchise. they were the characters people are most excited to see.
and in RESIDENT EVIL: AFTERLIFE, you have chris friggin’ redfield and claire figgin’ redfield together. and there’s so much potential for so much badass-ery. but instead we get a cop out.
== spoilers ==
we have chris hugging claire, happy to see her after four years. and then alice tells chris that claire doesn’t remember most things. and then that’s that. no other follow up.
they do get to kick butt together. one time. and that’s that too.
== end of spoilers ==
i get that alice is the main character, but when you’re going to bring in game characters, you should treat them with at least some importance. i mean, people want to see them, god damn it. also, wentworth miller has a decent acting range. and yet we don’t see chris in his performance. instead we see his character from PRISON BREAK. so what the hell is wrong?
and i’ve long come to terms that RESIDENT EVIL, the film franchise, is more action than horror. so when you have 99% of your action sequences happening at half-speed for full 3D glory — well, you’ve also lost your action-movie credentials.
RESIDENT EVIL: AFTERLIFE is definitely a movie to avoid.
but if you do still plan to watch it, do stay until the credits have rolled. sienna guillory is credited as jill valentine, and you should see why.